Building constructs in space from random chucks of offscreen graphics memory.
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on Tuesday, December 22nd, 2009 at 9:48:38 and is filed under VJ, Aesthetic, Information Visualization, Quartz Composer, Cocoa.
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December 22nd, 2009 at 10:31:19
Nice one.
December 23rd, 2009 at 1:24:57
Love it.
December 23rd, 2009 at 3:30:42
dope. you just need this hooked up to a rapid prototype machine..
December 23rd, 2009 at 6:13:12
Wow that’s amazing vade!
December 23rd, 2009 at 7:34:43
Very cool!
December 23rd, 2009 at 11:13:00
Very neat aesthetics.
December 23rd, 2009 at 11:55:08
cool use of the buffer
January 8th, 2010 at 5:20:17
[…] Glitch Architecture by vade.info. […]
March 18th, 2010 at 11:34:23
< a href=”http://moscow-hr-work.ru” > < /a > Building constructs in space from random chucks of offscreen graphics memory..
Раньше я думал иначе, большое спасибо за помощь в этом вопросе.
May 3rd, 2010 at 9:49:15
Вы не правы. Могу отстоять свою позицию. Пишите мне в PM, пообщаемся.
Building constructs in space from random chucks of offscreen graphics memory..
May 12th, 2010 at 11:27:16
Вы ошибаетесь. Могу это доказать.
Building constructs in space from random chucks of offscreen graphics memory..
May 13th, 2010 at 12:29:30
сморел мне понравилось
Building constructs in space from random chucks of offscreen graphics memory..