Parallax Mapping

Parallax Mapping is a newer and more advanced technique using both normal maps and height maps. Ive altered the parallax mapping code from : Scott Douglas’s parallax mapping study. My version uses a height map embedded in the normal maps alpha channel and cuts down on a few operations and variables.

This is fun. Ive finished helpfiles and most documentation for this and other shaders. Once I get license clearance I should be able to release. Maybe early next week. Stay tuned.


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