Archive for January, 2009

OpenEmu QC Demo videos

Thursday, January 15th, 2009

OpenEmuQC is going to be out soon. Very soon. These 3 videos give some overview of what is possible with OpenEmuQC. Dan Winckler has some info about the history of OpenEmu development. We worked together on the OpenEmu QC port, building off of the work I had done with the v002 plugins. Open Emus home […]

Glitch File Reader

Thursday, January 8th, 2009

This is a demo of a new Quartz Composer patch which takes *any* file as an input and outputs a color or grayscale image of a width and height you set. The glitch file reader has a ‘playhead’ which allows you to seek through the file, essentially playing any arbitrary file back as a quicktime […]

Game Emulators in Quartz Composer

Tuesday, January 6th, 2009

Dan and I have been working on an as of yet un-released open source project – a Game Emulator app for OS X. We just got ‘software based” hardware bending working in Quartz Composer. Josh Weinberg, the lead dev, was kind enough to expose that functionality from the NES plugin. Animatable, controllable software based NES […]

FBO Glitch source

Monday, January 5th, 2009

This is a demo of a custom QC source patch that generates glitch on the graphics card. This patch lets you choose from various texture formats, which results in different output and glitch ‘styles’ from reading video card memory. You can of course specify the width and height of your output image – which you […]

A Brief Tour of Quartz Composer memory…

Friday, January 2nd, 2009

Ive been working on some new Glitch plugins for Quartz Composer, and in trying to create some Core Video Pixel Buffer trash, came across a way to interpret the active, wired memory of an application. This video is of the active memory of an instance of Quartz Composer. We scan through memory using a pointer […]

Core Video OpenGL Glitch

Thursday, January 1st, 2009

Core Video OpenGL Buffer Pool glitch from vade on Vimeo.

vade [at] vade [dot] info