Archive for July, 2008

Excerpt from Hope

Monday, July 28th, 2008

Video by outpt (Mary Ann), myself, Michael Una on audio. Custom Processing code from outpt captured and mixed with effects in VDMX, using custom v002 plugins (screen capture and blurs – yes, I eat my own dog food). Music @ the Last HOPE from Collin Cunningham on Vimeo.

v002 Blurs released

Thursday, July 24th, 2008

Ive released 3 new Quartz Composer plugins which Ive been working on over at the v002 site. A faster gaussian blur, a faster motion blur, and a faster zoom blur. For fun, look at the provided comparison patches under debug mode, and take note of the execution time. Fun.

Blurry…

Thursday, July 24th, 2008

Ive been working on some faster basic blurs for Quartz Composer. Stay tuned, ill be releasing them shortly on the v002 site. However, they got me interested in some variable blurs, or, defining arbitrary blur areas with arbitrary blur shapes, directions and amounts. Ive prototyped these blurs in GLSL, within Jitter (there are issues with […]

The Last Hope

Thursday, July 17th, 2008

Ill be playing video with Mary Ann, along with some other great artists for the Digital Music Night at The Last Hope. I was supposed to have a special HOPE related plugin working for the performance, but unfortunately, I ran in to some serious bugs with my earlier project that needed tending. So, no 3D […]

FBO Glitch

Monday, July 7th, 2008

Ive been attempting to create some genuine glitch, inspired by these amazingly beautiful glitch images from Mary Ann. While I have not captured the same aesthetic, Ive hit upon a pretty decent (and reproducible – at least on my hardware) way of creating some interesting actual glitches. The basic technique involves rendering to an FBO, […]

Shred

Sunday, July 6th, 2008

A new QC plugin/work in progress. Click for motion. This one is a port of my shred shader to QC, using GLSL shaders with render to texture via FBO. Its fast, and makes for a good template to port other v001 effects to stand alone plugins (which I prefer over CoreImage kernels due to some […]

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