Archive for February, 2008

Cocoa note to self.

Friday, February 29th, 2008

To set an NSView so it resizes programaticaly : [MyNSView setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];

Pulsewave – March 29th – The Tank NYC

Friday, February 29th, 2008

Baron Knoxburry / Mark DeNardo / Minusbaby / 8GB / vade / Voltage Controlled

update

Sunday, February 24th, 2008

chaotic.terrain

Sunday, February 24th, 2008

Someone has finally uploaded this. chaotic.terrain (trailer by vade) from bene on Vimeo. Trailer for the first-person art-game chaotic.terrain by Mary Ann Benedetto. Compressed from full res in-game footage. blurb: chaotic.terrain is a 3D game environment in which a year of the artist’s life is translated into a narrative is conveyed through images and found […]

GLSL Glitch effect

Wednesday, February 20th, 2008

I was speaking earlier with Dan about some QC programming / GLSL stuff and accidentally hit on an interesting effect with a GLSL Shader -> GLSL Grid within a Render to Image patch in Quartz Composer, and I quickly made it an effect to use within the in progress QC App. The basic effect is […]

Cocoa note to self 2

Monday, February 18th, 2008

Note: the order in which you implement interfaces within a class file matters. One cannot have class variables within a class of an class interface further down the class file than the current interface… Retardo.

Cocoa and Quartz Composer Notes to self

Monday, February 18th, 2008

Ive been doing a lot of coding recently, porting v001 effects to Core Image/QC, learning Cocoa and making a Quartz Composer VJ application as a project. Some notes to self: Cocoa widgets will block OpenGL/QCRenderer rendering unless you do the following: // set up timers for preview and main renderer v001RenderTimer = [[NSTimer scheduledTimerWithTimeInterval:(1.0 /(NSTimeInterval)v001RendererFPS) […]

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