Sunday night at share was quite productive – I had a nice talk with Bill Etra and he gave me some insight into the signal flow within the Rutt Etra. This uses a new shader which uses vertex attributes and GPU based displacement for speed, and has a slab based feedback component.
Archive for September, 2007
I finally got off my ass and picked up the GLSL Orange book, and am beginning to add some niceties to the shaders for Beta 2, like antialiasing for some of the procedural textures for effects. However, I am having a hard time figuring out how to antialias shaders like repos, which offset texture coordinates. […]
Another shader, another day. Also using this in a surprisingly nice way for the Tibetan Book of the Dead project, but was meant for more contemporary visuals. Music by
I’ve been working incredibly hard to finish up the Tibetan Book of the Dead project, and I’ve been developing some new shaders for the show. Here is one, a fairly simple chromatic aberration filter (its really a variable zoom on each color channel, zoom in a bit on red, out a bit on blue, and […]