Archive for August, 2007

Tibetan Book of the Dead

Tuesday, August 21st, 2007

I’ve been working quite hard the past few months on putting together the technical back end, graphics, cueing and 3D component to an upcoming show at the Asia Society in NYC. Fortunately Ive had some excellent 3D modelers helping me, and some nice assets to work with. Im quite excited about it. The patch really […]

Tetsuooooooo!!!!!

Friday, August 10th, 2007

Kaaaannneeeeeeeedddaaa !!!!!!!!! AIIIEEEEE *BOOM* So I’ve been meaning to try and emulate a shutter/long exposure effect in realtime that captures and holds light above a certain threshold, similar to the light trails in Akira. Long and beautiful, while the background still retains its full speed motion. Ive managed to create a GPU effect that runs […]

Ease in Ease out

Friday, August 10th, 2007

Ease functions make camera motions/animations seem more natural by easing in and out the motion. Most Max objects (line,bline, etc) create perfectly nice linear ramps, but they seriously look mechanical. This can be great for a particular look (Im thinking of Autechre videos here.. *sigh*), but sometimes you want a more traditional and natural look. […]

And now, back to our regularly scheduled programming.

Monday, August 6th, 2007

Sorry. Lolcat moment of weakness. Will not happen again. Promise. Some new shaders I’m working on for Beta 2. Scanlines (create simple CRT-esque scan lines), Stripes (creates multiple colored uh… stripes, masked over the incoming video with rotation/color and mirroring), color grade (applies two two-point linear gradients to add some color variation to the texture […]

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