Archive for June, 2007

Parallax Mapping

Friday, June 29th, 2007

Parallax Mapping is a newer and more advanced technique using both normal maps and height maps. Ive altered the parallax mapping code from : Scott Douglas’s parallax mapping study. My version uses a height map embedded in the normal maps alpha channel and cuts down on a few operations and variables. This is fun. Ive […]

Normal Map update

Tuesday, June 26th, 2007

Now properly uses multitexturing. Texture 0 is the regular diffuse map, texture 1 is the normal Movie:

Experiments with Normal Mapping in Jitter

Monday, June 25th, 2007

Video and screenshots from a current project. Bumpmap/Normal shader ported to Jitter from 3DLabs. Stay tuned.


Sunday, June 10th, 2007

Simple shaders in Jitter. Duotone and Duotone b&w.

v001 updates and new patch coming soon

Monday, June 4th, 2007

Ive been learning some GLSL and making some custom shaders for v001, as well as designing a new patch based on Modul8s basic architecture. v001 is not dead, ive just been rediculously busy, and.. rediculously lazy about releasing what ive been working on. Here are some previews: New Patch: Shaders: Original Black and White Clamp

Small Things

Monday, June 4th, 2007

Ive been playing in the “real” world lately: Blew one of the 4 up. Got one working, havent had a chance to play with the other 2. Symets are fun.

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