Parallax Mapping is a newer and more advanced technique using both normal maps and height maps. Ive altered the parallax mapping code from : Scott Douglas’s parallax mapping study. My version uses a height map embedded in the normal maps alpha channel and cuts down on a few operations and variables. This is fun. Ive […]
Archive for June, 2007
Now properly uses multitexturing. Texture 0 is the regular diffuse map, texture 1 is the normal Movie:
Video and screenshots from a current project. Bumpmap/Normal shader ported to Jitter from 3DLabs. Stay tuned.
Simple shaders in Jitter. Duotone and Duotone b&w.
Ive been learning some GLSL and making some custom shaders for v001, as well as designing a new patch based on Modul8s basic architecture. v001 is not dead, ive just been rediculously busy, and.. rediculously lazy about releasing what ive been working on. Here are some previews: New Patch: Shaders: Original Black and White Clamp
Ive been playing in the “real” world lately: Blew one of the 4 up. Got one working, havent had a chance to play with the other 2. Symets are fun.