Archive for the 'Projects' Category


Monday, August 30th, 2010

Saturn Never Sleeps – studies

Thursday, January 14th, 2010

Some samples of new footage shot on 7D & GH1 for SNS, mixed in VDMX with smatterings of glitch and optical flow, plus the VDMX workspace incase anyone is interested how I use VDMX (or that im too lazy to crop images):

Electric Zoo video

Monday, January 11th, 2010

I finally got around to editing some of the footage from the Electric Zoo festival Josh Goldberg and I played labor day 09. View it in HD on Vimeo.

Works in progress: Bokeh

Friday, December 4th, 2009

I’ve been fiddling with some new plugins/effects that are in constant state of change. Not everything (ok, almost nothing) I work on gets polished enough for a release, or ever gets to a point where its remotely usable even for me. Add the changes that 10.6 brings with QTKit, 64 bit API changes etc, and […]

Works in progress…

Thursday, July 2nd, 2009

Ive been busy lately with many projects. The v002 application which has been hinted at is coming along very nicely thanks to help from ‘bangnoise’, aka Tom Butterworth. Tom wrote the lovely ‘real’ datamosh plugin for Quartz Composer, and has been amazingly helpful in many regards. I had the pleasure of meeting up with Tom […]

Photoshop As Image

Saturday, March 28th, 2009

Interpreting Adobe Photoshop CS3 executable binary as imagery via the upcoming v002 Glitch File Reader QC plugin. Some interesting structures.

Tale of Two Cities

Monday, March 23rd, 2009

A new production of A Tale of Two Cities (Dickens) at Peoples Light and Theater Company in Pennsylvania, which opened last Friday. I produced, edited, shot, re-sampled footage for dual channel projection. Unfortunately these photos are from a pre-opening dress rehearsal and dont reflect all of the final footage of in production, but they capture […]

Game Emulators in Quartz Composer

Tuesday, January 6th, 2009

Dan and I have been working on an as of yet un-released open source project – a Game Emulator app for OS X. We just got ‘software based” hardware bending working in Quartz Composer. Josh Weinberg, the lead dev, was kind enough to expose that functionality from the NES plugin. Animatable, controllable software based NES […]

Beta glitch plugins released

Tuesday, October 14th, 2008

Get them over at the v002 dev blog.

The joys of tool building

Sunday, October 12th, 2008

Ive gotten back into more rigorous development on v002 and its plugins. We are slowly reaching a point where it is very stable, and quite usable for experimentation, with only a few key features missing that are “required”. Building your own tools often requires learning about subjects that are not directly related to your interests, […]

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