Archive for the 'Aesthetic' Category

Weird Movers 2.0

Sunday, August 3rd, 2008

Working on a new plugin, v002 Screen to World, which is a basic wrapper for gluUnproject, which allows you to pass in screen coordinates, and output OpenGL coordinates. This is basically the ‘Mouse’ patch for QC, but not tied to the cursor. This lets you pass in algorithmic or other interesting data sources to draw […]

Excerpt from Hope

Monday, July 28th, 2008

Video by outpt (Mary Ann), myself, Michael Una on audio. Custom Processing code from outpt captured and mixed with effects in VDMX, using custom v002 plugins (screen capture and blurs – yes, I eat my own dog food). Music @ the Last HOPE from Collin Cunningham on Vimeo.

Blurry…

Thursday, July 24th, 2008

Ive been working on some faster basic blurs for Quartz Composer. Stay tuned, ill be releasing them shortly on the v002 site. However, they got me interested in some variable blurs, or, defining arbitrary blur areas with arbitrary blur shapes, directions and amounts. Ive prototyped these blurs in GLSL, within Jitter (there are issues with […]

FBO Glitch

Monday, July 7th, 2008

Ive been attempting to create some genuine glitch, inspired by these amazingly beautiful glitch images from Mary Ann. While I have not captured the same aesthetic, Ive hit upon a pretty decent (and reproducible – at least on my hardware) way of creating some interesting actual glitches. The basic technique involves rendering to an FBO, […]

Shred

Sunday, July 6th, 2008

A new QC plugin/work in progress. Click for motion. This one is a port of my shred shader to QC, using GLSL shaders with render to texture via FBO. Its fast, and makes for a good template to port other v001 effects to stand alone plugins (which I prefer over CoreImage kernels due to some […]

525 scanlines….

Monday, June 30th, 2008

v002 525 is a plugin that emulates a what a full frame scanned SD video signal looks like. 525 is the designation/line count of NTSC SD video, but you normally only have 486 active/visible lines. The other 36 scanlines + flyback* carry other ‘metadata’ and analog requirements for the signal. VITC time code, closed captioning, […]

Textures as Vertices

Monday, June 30th, 2008

Experimentation with abstract geometry generation. One using a GLSL shader and a plugin to work around color space issues with vertex samplers in Quartz Composer/OS X, the second – a modified sample plugin with environment maps. QT7 required.

Burn the Mother Down

Friday, June 6th, 2008

Saturday, June 7, 2008 Light a fire in your belly with a preview performance, party and open bar to benefit Immediate Medium’s fifth anniversary season. Our latest project, entitled Chuck. Chuck. Chuck., is based on William Faulkner’s As I Lay Dying. This preview was developed in residence at IRT. LOCATION THE TANK at 279 Church […]

Stupid QC tricks – transparent QC Window

Friday, May 16th, 2008

EDIT: Ive updated the code to allow the app to run at the desktop/normal app/or floating above all other apps, as well as work with key/mouse events and choose the target QC composition. This is actually kind of cool, and potentially useful, and certainly pretty… Here is an XCode project demonstrating how to create a […]

v002 test @ Share

Monday, May 12th, 2008

v002 Test @ Share from vade on Vimeo.

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