Archive for the 'Aesthetic' Category

Buildings

Sunday, August 30th, 2009

While fixing bugs in v002 plugins and experimenting with Quartz Composer 4.0, stumbled on to this. I think its worth exploring some new aesthetic directions.

CRT emulation

Saturday, July 18th, 2009

These images are not taken from an image of a CRT screen, but are synthesized entirely within Quartz Composer. Ive been working on a CRT emulator for Open Emu to help make playing older console games more of a true experience to the original. The plugin emulates proper scan lines (not just drawing a mask […]

Works in progress…

Thursday, July 2nd, 2009

Ive been busy lately with many projects. The v002 application which has been hinted at is coming along very nicely thanks to help from ‘bangnoise’, aka Tom Butterworth. Tom wrote the lovely ‘real’ datamosh plugin for Quartz Composer, and has been amazingly helpful in many regards. I had the pleasure of meeting up with Tom […]

Experiment with QC Typography

Monday, April 27th, 2009

QC Typography from vade on Vimeo.

v002 Movie Player FFT analysis

Saturday, April 11th, 2009

v002 Movie Player with FFT Audio Analysis Demo from vade on Vimeo. A user suggested I add audio analysis to the movie player plugin. Turns out Apple has some pretty easy APIs to add FFT analysis to your QT movie playback code, so I implemented it tonight. Its a bit rough, but this is nice […]

Optical Flow on GPU

Wednesday, April 1st, 2009

Andrew Benson of Cycling 74 released earlier today a really badass GPU/GLSL based Optical Flow Implementation. “Oh wow that sounds nerdy” you say. Fuck you, it kicks ass, and lets you do things like this: motion distortion 2 from andrew benson on Vimeo. I ported it to QC with his permission, and will be releasing […]

FBO Glitch source

Monday, January 5th, 2009

This is a demo of a custom QC source patch that generates glitch on the graphics card. This patch lets you choose from various texture formats, which results in different output and glitch ‘styles’ from reading video card memory. You can of course specify the width and height of your output image – which you […]

A Brief Tour of Quartz Composer memory…

Friday, January 2nd, 2009

Ive been working on some new Glitch plugins for Quartz Composer, and in trying to create some Core Video Pixel Buffer trash, came across a way to interpret the active, wired memory of an application. This video is of the active memory of an instance of Quartz Composer. We scan through memory using a pointer […]

Frameworks, plugins, FBOs, MSAA, v002

Sunday, December 14th, 2008

Ive had my head down working hard on some new things, specifically for my v002 VJ application, refactoring code, optimizing, modularizing and so forth. Things not terribly interesting to post about, so ive been spending my time just banging away on problems when I can. Ive worked though some modularization issues, made a pretty decent […]

Visual Glitch Haiku

Monday, August 11th, 2008

Some images from the Share jam tonight. Updated FBO glitch plugin (currently being beta tested), in VDMX. Self referential source code text give the screenshots a visual haiku quality.

vade [at] vade [dot] info