Archive for the 'VJ' Category

Acute Angles

Sunday, May 23rd, 2010

Teaching an old effect new tricks. Experimenting with old footage in VDMX using a new private glitch effect.

Glitch Generation

Monday, April 5th, 2010

Glitch Generation @ the Brooklyn Art Council in Dumbo: Glitch Generation is a group exhibition of artworks rooted in mistakes, either intentional or found, including “glitches” in the wiring of our brains. Some participating artists have created a unique environment to produce a malfunction in an otherwise stable system, while others have happened upon a […]

Saturn Never Sleeps

Sunday, February 28th, 2010

Saturn Never Sleeps – studies

Thursday, January 14th, 2010

Some samples of new footage shot on 7D & GH1 for SNS, mixed in VDMX with smatterings of glitch and optical flow, plus the VDMX workspace incase anyone is interested how I use VDMX (or that im too lazy to crop images):

Saturn Never Sleeps

Monday, January 11th, 2010

Upcoming shows this week in Philly and Brooklyn NY. Looks very promising.

Electric Zoo video

Monday, January 11th, 2010

I finally got around to editing some of the footage from the Electric Zoo festival Josh Goldberg and I played labor day 09. View it in HD on Vimeo.

v002 Glitch Jpeg

Friday, December 25th, 2009

v002 Glitch Jpeg from vade on Vimeo. Realtime Jpeg corruption on input video frame or 3D rendering in Quartz Composer. Pass in an image and it is re-compressed on the fly to a corrupted jpeg, and rendered out. Still major work in progress.

Glitch Image Reader

Thursday, December 24th, 2009

v002 Glitch Image Reader from vade on Vimeo. Thu Dec 24 01:47:26 Berlin-2.local Quartz Composer[8039] : Corrupt JPEG data: bad Huffman codeThu Dec 24 01:47:26 Berlin-2.local Quartz Composer[8039] : Corrupt JPEG data: bad Huffman codeThu Dec 24 01:47:26 Berlin-2.local Quartz Composer[8039] : Corrupt JPEG data: bad Huffman codeThu Dec 24 01:47:27 Berlin-2.local Quartz Composer[8039] : […]

Glitch Architecture

Tuesday, December 22nd, 2009

Building constructs in space from random chucks of offscreen graphics memory.

Works in progress: Bokeh

Friday, December 4th, 2009

I’ve been fiddling with some new plugins/effects that are in constant state of change. Not everything (ok, almost nothing) I work on gets polished enough for a release, or ever gets to a point where its remotely usable even for me. Add the changes that 10.6 brings with QTKit, 64 bit API changes etc, and […]

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