Archive for the 'Cocoa' Category

Photoshop As Image

Saturday, March 28th, 2009

Interpreting Adobe Photoshop CS3 executable binary as imagery via the upcoming v002 Glitch File Reader QC plugin. Some interesting structures.

OpenEmu QC Demo videos

Thursday, January 15th, 2009

OpenEmuQC is going to be out soon. Very soon. These 3 videos give some overview of what is possible with OpenEmuQC. Dan Winckler has some info about the history of OpenEmu development. We worked together on the OpenEmu QC port, building off of the work I had done with the v002 plugins. Open Emus home […]

Glitch File Reader

Thursday, January 8th, 2009

This is a demo of a new Quartz Composer patch which takes *any* file as an input and outputs a color or grayscale image of a width and height you set. The glitch file reader has a ‘playhead’ which allows you to seek through the file, essentially playing any arbitrary file back as a quicktime […]

Game Emulators in Quartz Composer

Tuesday, January 6th, 2009

Dan and I have been working on an as of yet un-released open source project – a Game Emulator app for OS X. We just got ‘software based” hardware bending working in Quartz Composer. Josh Weinberg, the lead dev, was kind enough to expose that functionality from the NES plugin. Animatable, controllable software based NES […]

FBO Glitch source

Monday, January 5th, 2009

This is a demo of a custom QC source patch that generates glitch on the graphics card. This patch lets you choose from various texture formats, which results in different output and glitch ‘styles’ from reading video card memory. You can of course specify the width and height of your output image – which you […]

Core Video OpenGL Glitch

Thursday, January 1st, 2009

Core Video OpenGL Buffer Pool glitch from vade on Vimeo.

Frameworks, plugins, FBOs, MSAA, v002

Sunday, December 14th, 2008

Ive had my head down working hard on some new things, specifically for my v002 VJ application, refactoring code, optimizing, modularizing and so forth. Things not terribly interesting to post about, so ive been spending my time just banging away on problems when I can. Ive worked though some modularization issues, made a pretty decent […]

Beta glitch plugins released

Tuesday, October 14th, 2008

Get them over at the v002 dev blog.

The joys of tool building

Sunday, October 12th, 2008

Ive gotten back into more rigorous development on v002 and its plugins. We are slowly reaching a point where it is very stable, and quite usable for experimentation, with only a few key features missing that are “required”. Building your own tools often requires learning about subjects that are not directly related to your interests, […]

Shred

Sunday, July 6th, 2008

A new QC plugin/work in progress. Click for motion. This one is a port of my shred shader to QC, using GLSL shaders with render to texture via FBO. Its fast, and makes for a good template to port other v001 effects to stand alone plugins (which I prefer over CoreImage kernels due to some […]

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