Archive for the 'Cocoa' Category

Syphon

Monday, August 30th, 2010

Glitch Image Reader

Thursday, December 24th, 2009

v002 Glitch Image Reader from vade on Vimeo. Thu Dec 24 01:47:26 Berlin-2.local Quartz Composer[8039] : Corrupt JPEG data: bad Huffman codeThu Dec 24 01:47:26 Berlin-2.local Quartz Composer[8039] : Corrupt JPEG data: bad Huffman codeThu Dec 24 01:47:26 Berlin-2.local Quartz Composer[8039] : Corrupt JPEG data: bad Huffman codeThu Dec 24 01:47:27 Berlin-2.local Quartz Composer[8039] : […]

Glitch Architecture

Tuesday, December 22nd, 2009

Building constructs in space from random chucks of offscreen graphics memory.

Works in progress: Bokeh

Friday, December 4th, 2009

I’ve been fiddling with some new plugins/effects that are in constant state of change. Not everything (ok, almost nothing) I work on gets polished enough for a release, or ever gets to a point where its remotely usable even for me. Add the changes that 10.6 brings with QTKit, 64 bit API changes etc, and […]

ofxQCPlugin alpha now available

Wednesday, October 21st, 2009

Just a quick note, i’ve put the Quartz Composer & Open Frameworks bridge code up on Google Code And there is a thread concerning it on the Open Frameworks forum here I’ve also included 3 basic plugins, and am adding ports of Open Frameworks examples just to test the water and make sure everything works […]

Open Frameworks + Quartz Composer

Sunday, October 11th, 2009

Yesterday Mary Ann and I went to Parsons to take part in an Open Frameworks knitting circle. I’ve been meaning to get into OF for some time, especially since Memo has been working on his Cocoa tools for OF (native Cocoa windows and NSOpenGL, etc). After seeing his work and others work in the OF […]

CRT emulation

Saturday, July 18th, 2009

These images are not taken from an image of a CRT screen, but are synthesized entirely within Quartz Composer. Ive been working on a CRT emulator for Open Emu to help make playing older console games more of a true experience to the original. The plugin emulates proper scan lines (not just drawing a mask […]

Works in progress…

Thursday, July 2nd, 2009

Ive been busy lately with many projects. The v002 application which has been hinted at is coming along very nicely thanks to help from ‘bangnoise’, aka Tom Butterworth. Tom wrote the lovely ‘real’ datamosh plugin for Quartz Composer, and has been amazingly helpful in many regards. I had the pleasure of meeting up with Tom […]

Optical Flow on GPU

Wednesday, April 1st, 2009

Andrew Benson of Cycling 74 released earlier today a really badass GPU/GLSL based Optical Flow Implementation. “Oh wow that sounds nerdy” you say. Fuck you, it kicks ass, and lets you do things like this: motion distortion 2 from andrew benson on Vimeo. I ported it to QC with his permission, and will be releasing […]

Example QC Antialiasing Plugin

Tuesday, March 31st, 2009

There was a recent topic on the QC list regarding antialiased rendering in QC. Due to the way Open GL pixel formats work, and how Quartz Composer (editor) creates its pixel format you dont typically have much room to maneuver. If you are rendering geometry, you are basically out of luck. However, if you are […]

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