Archive for the 'Quartz Composer' Category

Example QC Antialiasing Plugin

Tuesday, March 31st, 2009

There was a recent topic on the QC list regarding antialiased rendering in QC. Due to the way Open GL pixel formats work, and how Quartz Composer (editor) creates its pixel format you dont typically have much room to maneuver. If you are rendering geometry, you are basically out of luck. However, if you are […]

Photoshop As Image

Saturday, March 28th, 2009

Interpreting Adobe Photoshop CS3 executable binary as imagery via the upcoming v002 Glitch File Reader QC plugin. Some interesting structures.

OpenEmu QC Demo videos

Thursday, January 15th, 2009

OpenEmuQC is going to be out soon. Very soon. These 3 videos give some overview of what is possible with OpenEmuQC. Dan Winckler has some info about the history of OpenEmu development. We worked together on the OpenEmu QC port, building off of the work I had done with the v002 plugins. Open Emus home […]

Glitch File Reader

Thursday, January 8th, 2009

This is a demo of a new Quartz Composer patch which takes *any* file as an input and outputs a color or grayscale image of a width and height you set. The glitch file reader has a ‘playhead’ which allows you to seek through the file, essentially playing any arbitrary file back as a quicktime […]

Game Emulators in Quartz Composer

Tuesday, January 6th, 2009

Dan and I have been working on an as of yet un-released open source project – a Game Emulator app for OS X. We just got ‘software based” hardware bending working in Quartz Composer. Josh Weinberg, the lead dev, was kind enough to expose that functionality from the NES plugin. Animatable, controllable software based NES […]

FBO Glitch source

Monday, January 5th, 2009

This is a demo of a custom QC source patch that generates glitch on the graphics card. This patch lets you choose from various texture formats, which results in different output and glitch ‘styles’ from reading video card memory. You can of course specify the width and height of your output image – which you […]

A Brief Tour of Quartz Composer memory…

Friday, January 2nd, 2009

Ive been working on some new Glitch plugins for Quartz Composer, and in trying to create some Core Video Pixel Buffer trash, came across a way to interpret the active, wired memory of an application. This video is of the active memory of an instance of Quartz Composer. We scan through memory using a pointer […]

Core Video OpenGL Glitch

Thursday, January 1st, 2009

Core Video OpenGL Buffer Pool glitch from vade on Vimeo.

Frameworks, plugins, FBOs, MSAA, v002

Sunday, December 14th, 2008

Ive had my head down working hard on some new things, specifically for my v002 VJ application, refactoring code, optimizing, modularizing and so forth. Things not terribly interesting to post about, so ive been spending my time just banging away on problems when I can. Ive worked though some modularization issues, made a pretty decent […]

Beta glitch plugins released

Tuesday, October 14th, 2008

Get them over at the v002 dev blog.

vade [at] vade [dot] info