Archive for the 'Max/MSP/Jitter' Category

Some news

Thursday, October 4th, 2007

Ive been doing some consulting and installation work for Lincoln Schatz and installed a Pure Data/GEM piece for the Bitforms gallery in NYC that helped made Digg /Gizmodo headlines : (its the 4 60″ plasma setup that is the first pic – a very lovely video memory/collage work.) Digg, Gizmodo, Tech E Blog. – $8.5 […]

Rutt-Etra – Second Attempt

Tuesday, September 25th, 2007

Sunday night at share was quite productive – I had a nice talk with Bill Etra and he gave me some insight into the signal flow within the Rutt Etra. This uses a new shader which uses vertex attributes and GPU based displacement for speed, and has a slab based feedback component.

VJ-U Interview

Tuesday, September 25th, 2007

GLSL Antialiasing

Friday, September 14th, 2007

I finally got off my ass and picked up the GLSL Orange book, and am beginning to add some niceties to the shaders for Beta 2, like antialiasing for some of the procedural textures for effects. However, I am having a hard time figuring out how to antialias shaders like repos, which offset texture coordinates. […]

Glitch Shader

Monday, September 3rd, 2007

Another shader, another day. Also using this in a surprisingly nice way for the Tibetan Book of the Dead project, but was meant for more contemporary visuals. Music by

Chromatic Aberration

Sunday, September 2nd, 2007

I’ve been working incredibly hard to finish up the Tibetan Book of the Dead project, and I’ve been developing some new shaders for the show. Here is one, a fairly simple chromatic aberration filter (its really a variable zoom on each color channel, zoom in a bit on red, out a bit on blue, and […]

Tibetan Book of the Dead

Tuesday, August 21st, 2007

I’ve been working quite hard the past few months on putting together the technical back end, graphics, cueing and 3D component to an upcoming show at the Asia Society in NYC. Fortunately Ive had some excellent 3D modelers helping me, and some nice assets to work with. Im quite excited about it. The patch really […]

Tetsuooooooo!!!!!

Friday, August 10th, 2007

Kaaaannneeeeeeeedddaaa !!!!!!!!! AIIIEEEEE *BOOM* So I’ve been meaning to try and emulate a shutter/long exposure effect in realtime that captures and holds light above a certain threshold, similar to the light trails in Akira. Long and beautiful, while the background still retains its full speed motion. Ive managed to create a GPU effect that runs […]

Ease in Ease out

Friday, August 10th, 2007

Ease functions make camera motions/animations seem more natural by easing in and out the motion. Most Max objects (line,bline, etc) create perfectly nice linear ramps, but they seriously look mechanical. This can be great for a particular look (Im thinking of Autechre videos here.. *sigh*), but sometimes you want a more traditional and natural look. […]

And now, back to our regularly scheduled programming.

Monday, August 6th, 2007

Sorry. Lolcat moment of weakness. Will not happen again. Promise. Some new shaders I’m working on for Beta 2. Scanlines (create simple CRT-esque scan lines), Stripes (creates multiple colored uh… stripes, masked over the incoming video with rotation/color and mirroring), color grade (applies two two-point linear gradients to add some color variation to the texture […]

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