Archive for the 'Max/MSP/Jitter' Category


Monday, August 30th, 2010


Thursday, July 24th, 2008

Ive been working on some faster basic blurs for Quartz Composer. Stay tuned, ill be releasing them shortly on the v002 site. However, they got me interested in some variable blurs, or, defining arbitrary blur areas with arbitrary blur shapes, directions and amounts. Ive prototyped these blurs in GLSL, within Jitter (there are issues with […]


Monday, June 16th, 2008

Experiments in inter app video sharing. In other words, glorified screen capture, staying on the GPU. Update: Ive released the plugin. QT7 required. What you are seeing here, is Processing, and Max/MSP Jitter being captured in realtime, at full resolution and framerate into v002, and having their output be effected as a source input into […]


Wednesday, January 16th, 2008

Experiments with new patch.

Stair-stepped Chromatic Delay with Antialiased Temporal Smoothing

Tuesday, January 8th, 2008

Otherwise known as ‘mad disco’. Phj34r.

Jitter on Comedy Central

Thursday, January 3rd, 2008

click for h.264 Quicktime 7 Im happy to say I’ve been able to occasionally use Jitter for some real world post production applications. One of my clients whom I normally do technical/video consulting work with got wind of some of my realtime/glitch work and had a project which seemed a perfect fit. The Comedy Central […]

Jitter movie playback optimizations

Thursday, November 29th, 2007

Recently there have been quite a few questions on how to optimize quicktime movie playback within Jitter. The question is complex because there are many factors involved with making a decent quicktime movie – compression settings, bit rate considerations, progressive vs interlaced, frame rate and resolution, as well as the Max/MSP/Jitter programming considerations. Jitter can […]

Mixer – Eyebeam – Nov 17th

Thursday, November 15th, 2007

I am quite proud to announce I will be performing/VJing along side the legendary Bill Etra At Eyebeams MIXER this Saturday. I will also be providing effects for Brothers Island, for which I helped set up and program a 4 screen HD video mixer, colorized digital Rutt-Etra, and control system. Should be a wonderful night.

Shaders Beta 2

Saturday, October 13th, 2007

Ive released the second beta of my v001 shaders for Jitter : see for downloads and info.

Film Shaders

Saturday, October 6th, 2007

I spent the better part of friday reverse engineering old color film 1/2 and 3 strip processes into GLSL shaders. Ive got a few more to go but im pretty happy with the look so far. Original Technicolor System 1 Technicolor System 3

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