Archive for the 'Processing' Category
Video by outpt (Mary Ann), myself, Michael Una on audio. Custom Processing code from outpt captured and mixed with effects in VDMX, using custom v002 plugins (screen capture and blurs – yes, I eat my own dog food). Music @ the Last HOPE from Collin Cunningham on Vimeo.
Experiments in inter app video sharing. In other words, glorified screen capture, staying on the GPU. Update: Ive released the plugin. QT7 required. What you are seeing here, is Processing, and Max/MSP Jitter being captured in realtime, at full resolution and framerate into v002, and having their output be effected as a source input into […]
Sunday night at share was quite productive – I had a nice talk with Bill Etra and he gave me some insight into the signal flow within the Rutt Etra. This uses a new shader which uses vertex attributes and GPU based displacement for speed, and has a slab based feedback component.
I just got back from an informative Processing workshop at Hunter (CUNY) taught by Daniel Shiffman. It was interesting, while I didnt learn a whole lot about Processing specifically, I did leave feeling a lot more well rounded knowing the limitiations I thought I had werent all my fault. Daniel posted some great example sketches […]
A few days ago, Mobile Processing was updated to 0002 – and Processing ‘proper’ was updated to 0103. Mobile Processing allows one to compile sketches as midlets (Java Applets) for mobile phones that support a Java runtime engine. There are many libraries out there that allow one to access the various APIs that exist (bluetooth, […]