v002 test @ Share

May 12th, 2008


v002 Test @ Share from vade on Vimeo.

Quicktime 7.4.5 bug

May 12th, 2008

Ive noticed and reported some very annoying QT 7.4.5 behaviour. Specifically Motion Jpeg footage of any decent bitrate stutters like mad with 7.4.5. Ive tested on multiple machines and the issue is repeatable. Regressing QT to 7.4.1 solves the issue, but means I am locked out of FCP 6.0.3. Ive posted a radar # 5902863. Has anyone seen this behaviour? It cant just be me, yet I can find little to no reference on it. Am I the only one still using Motion Jpeg?

More updates to come - I’ve been insanely busy and have not had a chance to post my more interesting aesthetic experiments.

Self Portrait

April 7th, 2008

Ive been fine tuning and tweaking my Rutt Etra emulator for Quartz Composer. Here is a self portrait.

Portrait

March 28th, 2008

Taken by Mary Ann. It somehow feels right.

HV20 35mm adaptor test footage montage.

March 25th, 2008


Cannon HV20 DIY 35mm Adaptor Initial performance test from vade on Vimeo.

I love this camera. Click the vimeo link for full res HD version.

v001 app preview

March 22nd, 2008

Im going to be bringing out and battle testing my very early alpha of ‘v001′ as a Cocoa/QC/CoreVideo app at pulsewave. Here are some screenshots of some studies for the show in the (for now) very basic app.

Screenshots:



Cocoa note to self.

February 29th, 2008

To set an NSView so it resizes programaticaly : [MyNSView setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];

Pulsewave - March 29th - The Tank NYC

February 29th, 2008

Baron Knoxburry / Mark DeNardo / Minusbaby / 8GB / vade / Voltage Controlled

update

February 24th, 2008

chaotic.terrain

February 24th, 2008

Someone has finally uploaded this.



chaotic.terrain (trailer by vade) from bene on Vimeo.

Trailer for the first-person art-game chaotic.terrain by Mary Ann Benedetto. Compressed from full res in-game footage.

blurb:
chaotic.terrain is a 3D game environment in which a year of the artist’s life is translated into a narrative is conveyed through images and found text which are scattered across three levels. The “mental landscape” manifest in a Dante-esque journey through each level’s distinct environment. It is an exploration of the relationships between ourselves and the spaces we inhabit, both physical and digital.

vade [at] vade [dot] info